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数字孪生:武汉文艺家农场
Digital Twin: Wuhan Artists Farm
Digital Twin,2022,Wuhan

项目职责

①根据武汉文艺家农场的实景在UE中搭建1:1还原的虚拟农场

②运用UE Sequence制作虚拟农场的PV

③设计农场游戏的概念方案和运营模式        

 

项目描述

背景:武汉文艺家农场目前小范围服务一批VIP年费用户,每个用户都拥有自己的专属菜地,他们自己决定自己的田地上种植什么作物,并有农民为他们耕种,待作物成熟之后,用快递的形式将其送出。在周末的时候,一些用户会驱车带着自己的家人一起来到农场,去自己的土地上劳作。但是有用户希望能实时掌握自己田地里的作物状态,与自己的作物产生更多的交互。

目标:基于用户的反馈,我认为可以搭建一个虚拟的文艺家农场,开发一款具有交互性的农场游戏。用户可以实时掌握自己作物的状态,并且在游戏里进行各种农业操作,如种菜、浇水等,我们就在现实的农场中帮他们实现。等他们的虚拟作物(和现实中的生长周期一样)成熟了,我们就将实体的农作物快递到他们手中。

Project responsibilities

① Build a 1:1 restored virtual farm in UE based on the actual scene of Wuhan Artist Farm

② Using UE Sequence to Create PV for Virtual Farm

③ Conceptual solutions and operational models for designing farm games

Project Description

Background: Wuhan Literature and Art Farm currently serves a group of VIP annual fee users on a small scale. Each user has their own exclusive vegetable land, and they decide what crops to plant on their own land. Farmers cultivate them and send them out by express delivery when the crops mature. On weekends, some users will drive to the farm with their families to work on their land. However, some users hope to be able to monitor the status of their crops in real-time and have more interaction with their crops.

Objective: Based on user feedback, I believe it is possible to build a virtual artist farm and develop an interactive farm game. Users can real-time monitor the status of their crops and perform various agricultural operations in the game, such as planting vegetables, watering, etc. We help them achieve this in real farms. When their virtual crops (similar to the growth cycle in reality) mature, we will deliver the physical crops to them.

Conception Proposal
 

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